The Wireless Animation Game Framework ( WAGæF ) was created to facilitate
the rapid and agile (:o) development of animated wireless games. This
framework strives to provide enough features to make for interesting
interactive games as
well as perform well within the limits of available technology. Game
logic is also
packaged in re-usable software components and registered with the game
through
an XML properties file.
Production releases ( the .jad and .jar files ) of the WAGæF package can be downloaded over the air onto your mobile platform today through one of the following links, depending on your service provider. Some like WML, some like HTML [shrug].
WAGæF's development progresses over serveral releases :
- v1.1.0 ::
This initial stage introduces
the WAGæF development kit and provides support for simple frame animation,
collision detection and velocity based movement.
This provides a package with a certain base level of
features commonly found elsewhere, and allows future additions to the
WAGæF package to be easily included in your projects.
- v1.2.0 ::
The major focus of this release is modularizing the games rules into a separate engine and adding a navigation system between game pages loosely based on the way cards are navigated in a WML deck.
- v1.3.0 ::
Here we start to tweak the physics engine a bit. Adding accelerations is the first thing that comes to mind, mass and gavitational / field affects could come next. More advanced controls, such as an inventory system could be needed ...
- v1.4.0 ::
Here we add support for multi-player games, as well as allowing the game to
be generally 'net-aware'. Somewhere along the way an advertizing model
should also be included ... other things will more than likely come up as
well ...
This project is currently created and maintained by
timfulmer.com. Please feel free to
contact me either
through SourceForge
or through my website with any
comments, questions, criticisms, suggestions, etc. If anyone wants to lend
a hand, that would be really cool!